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  This is the README file for the package flight_camera.tar.*
  Edited by Jan Theofel (jan@theofel.de)
  Last changed: 2000-03-17
  Copyright (c) 2000 by AniTMT-Team (anitmt@theofel.de)
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  What is this archive about?
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~

  This is an exapmle for the animation system AniTMT. You can find the latest
  version of this example and all the AniTMT programs at:
    http://www.theofel.de/anitmt/


  How to use these files:
  ~~~~~~~~~~~~~~~~~~~~~~~
  
  1. Simply unpack this archive. (Don't wonder about the empty dir 'ani',
     we'll need that later.)
  2. Change the INI file according to your wishes: 
	[files]
	... please don't make any changes here! ...

	[options]
	name=example_flight_camera	the animation name shouldn't be changed
	duration=19			leave the total time for the ani
	fps=24				select here your frames per second
	ani_dir=ani/			the empty 'ani', put data here
	width=400			
	height=300			render width & height
	raytracer=povray3.1		which raytracer? povray3.0 should also
					work fine
	params=+A0.3 -J			render parameters. We need -J for
					Animations with AA!
  3. Run 'anitmt-calc'
  4. 
     A) Run 'anitmt-view' if you want to create the animation on a single
        computer.
     B) Put the animation file 'ani.rif' on your 'anitmt-server'. Then
        the clients should be started to calculate the film.
        In the end run 'tga2avi' to pack all the images to a film.
  5. If you whish you should compress the AVI film created. (As we don't
     support that yet.)

  Finished!


  Scene description:
  ~~~~~~~~~~~~~~~~~~

  An artificial room. Consists of some simple objects which create a
  flight path togeather.
  Not much refelction in here, to make the render times short.

  This is the first scene we animated with AniTMT, you can take it
  as historic!


  Animation description:
  ~~~~~~~~~~~~~~~~~~~~~~
  
  The camera flies through all these objects and follows a ball for
  half of the time. (The logo on it is the 'Jugend forscht' one, a
  German competition, we take part in with AniTMT.)
  
  The ball is only relative defined to the camera!


  License:
  ~~~~~~~~
  see file license.eng.txt or http://www.theofel.de/anitmt/

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  End of README
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